May 2012
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A New Beginning
Hello, friends of Attack Mountain - Joe here, I’ll be handling our final campaign update.
As you’re likely already aware if you’re reading this, we were unable to hit our funding goal by our deadline, which as of this writing is just minutes away.
We went into this knowing full well that there was a possibility, coverage avalanche or not, that we might not get funded. Our...
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59 hours to go! →
59 hours left in our campaign! If you haven’t backed Legend of the Time Star yet, now’s the time.
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ATTACK MOUNTAIN DEVELOPER DIARY 5
GUEST DEVELOPER DIARY: ECHO BRIDGE ON ANIMATION
Today’s developer diary was written by Esteban Valdez, the founder and studio head at Echo Bridge Pictures. We’ll also be debuting another developer diary early next week, so stay tuned!
Whether it’s pixels or paper, 2D or 3D, there are principals of animation that apply to everything. They’re time tested and they never, never,...
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ATTACK MOUNTAIN DEVELOPER DIARY 4
DEVELOPER DIARY 4: THE WORLD OF LEGEND OF THE TIME STAR
The Fortress City of Foghold is the world’s crown jewel. Nestled between The Northern Range and the plentiful land of Ardvale Fields, Foghold is a major center of commerce and the arts, not to mention home of The High King and his legendary Royal Knights. Foghold’s denizens enjoy the highest quality of life out of all the world’s major...
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ATTACK MOUNTAIN DEVELOPER DIARY 3
DEVELOPER DIARY 3: ARMOR / THE FORGE PART II
Hi everyone! Today, we’re going to talk about something near and dear to the hearts of many RPG fans; armor. One of the staples in character progression in RPGs is equipment – not just the weapons you wield, but the armor and accessories you wear. We’ll be breaking this one down into three big pieces: acquiring and equipping armor, gem slots, and...
A fireside chat with Attack Mountain →
Time Star’s director Joe Laurino marks the halfway point of our Kickstarter campaign with a fireside chat titled ‘The What-If Talk’.
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ATTACK MOUNTAIN DEVELOPER DIARY
DEVELOPER DIARY 2 - BASIC COMBAT AND CONTROLS
Great art, great music, excellent animation – none of it means anything if the game isn’t fun to play. In today’s Developer Diary, we’re going to drill down a bit on combat, and explain the basic mechanics and how they’re is incorporated into the game. We’ll also talk a bit about general controls, too. Ready? This one’s pretty long...
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Legend of the Time Star on RPGFan →
“If that’s not enough, among the cast of characters is a race of kiwi birds named The Kiwar. Kiwis! Why has this not been done before?”
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Legend of the Time Star on Joystiq →
“Legend of the Time Star has all the potential to be a brand new nostalgia bomb whose inherent paradox rips a hole in the thinly woven fabric of space and time itself, but only if we allow it to.”
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Legend of the Time Star on Kotaku →
“[Lead Artist Dudu Torres has] certainly outdone himself here, with character art that, while bearing touches of modernity to it, also looks like it could have fallen straight out of 1993.”
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CHARACTER REVEAL : ATONE
CHARACTER REVEAL: ATONE
Hello, friends of Attack Mountain! We’re pleased to reveal a character from Legend of the Time Star today: the stoic and proud leader of the Royal Guard, Atone.
Atone is a fierce warrior of strong convictions who becomes one of the Hero’s strongest allies as the world around them falls apart. He wasn’t always known as Atone, however.
Early Life + The...