A New Beginning
Hello, friends of Attack Mountain - Joe here, I’ll be handling our final campaign update.
As you’re likely already aware if you’re reading this, we were unable to hit our funding goal by our deadline, which as of this writing is just minutes away.
We went into this knowing full well that there was a possibility, coverage avalanche or not, that we might not get funded. Our confidence and passion for our game was tempered by this; we’ve been careful to be realistic while dreaming big.
It’s hard to nail down, in a situation as complex as this one, what exactly prevented us from crossing the finish line with Time Star’s campaign. Whatever the reason potential investors had, we apologize that we were unable to alleviate whatever issue it was holding them back - that’s on us.
All that being said, we’re not interested in backtracking too far - we want to keep pushing forward and moving ahead! At this juncture, we are going to step back and reassess the project in preparation for an important decision we need to make internally.
We don’t want to give away too much until we’ve got more concrete details, but if there’s one sentence you read out of this update, let it be this one: Attack Mountain lives on. We’re not fading away into nothingness; we’re not slinking back into some dark cavern whilst licking some imaginary wounds, never to be heard from again. We’re going to keep moving, and we’re incredibly grateful for the opportunity to have presented this project to you.
When it comes down to it, and you strip away everything else in play at the moment, it’s the people here - all 570+ of you - that made this experience so amazing for the team here. Seeing your pledges come in, receiving all of your wonderful messages of support both on our comments page and in our inbox - that’s what made this campaign worth it for us.
We also want to thank a few people individually:
- The unbelievable team over at Stoic Studio (The Banner Saga), for backing the project and providing us with many words of encouragement and advice
- Wade Tinney and Large Animal Games for being so supportive of the NYC game industry - they’re a great group, and they’re currently in the midst of their own campaign, which you should support.
- Ryan Payton, who was kind enough to offer words of encouragement that really energized the team when we needed it.
- Our dear allies - Jake (‘virt’), Dudu, and Steve - all incredibly talented people whom we’re lucky to be friends with. I (we!) love you guys and look forward to working on this game and others in the future together. This campaign wouldn’t have happened without you.
- The families and friends of Attack Mountain, who were very tolerant of us not being around for many months as we built up this campaign - and then were tolerant of us not being around even more when the campaign launched!
We encourage you to follow us on one or more of our various outlets:
- Our main site, www.attackmountain.com, contains links to our tumblr, Facebook, and Twitter. We’ll be using it to broadcast our most major of updates as well.
- Our tumblr is the place to be for project updates, concept art, developer diaries, and more. It’s our main hub for telling you about what’s new and what’s next.
- Our Twitter’s also a great place for bite-size updates! Follow us and retweet as you see fit.
And, as I finish writing this sentence, the clock runs out. We’ll be in touch soon, and keep you all posted on what’s next for Attack Mountain. For now, though - we’re going to crack open a bottle of champagne, think back on this adventure with much fondness, and get some hard-earned rest.
From all of us here at Attack Mountain, thank you. We hope you’ll continue to follow us as we venture forth.
- Attack Mountain
